Viktor Drakenberg

Stockholm-based Technical Game Designer with a passion for developing mechanically driven and deeply engaging game systems and mechanics.


My Proudest Work:

Miced Out

Solo Developer (Design, Code, Art)

A retro-styled 3D platformer inspired by Mario 64 and Banjo-Kazooie.

Neila

Team Lead, Technical Design, Sound

Wake up in an alien research facility with telekinetic powers. Escape.

Ball Bash

Game Design, UI

A lightning-paced multiplayer racing game where the last ball rolling wins!


About Me:

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Game Engine Used:


Tools Used:

Unity, Rider, Blender, Probuilder, Photoshop, FL Studio


Team Size:

1 (Solo Project)


My Main Responsibilities:

Programming, Game Design, 3D Art


Character Controller

Yeah

State Machine

Yeah

Walking

Yeah

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Game Engine Used:


Tools Used:

Jira, Plastic SCM, Google Docs, Figma, Photoshop


Team Size:

6


My Main Responsibilities:

Game Designer, UI, Level Design


Design Goals

For this game project, I was originally approached in 2022 by a friend with a very rough concept he had literally dreamt up the night prior; "a game about balls rolling down a slope with special abilities". It was up to me to take this brief and figure out actual game mechanics that we could create a game around.


The first thing I did for the project was to try and establish some concrete design goals together with the project lead, to get a solid idea for the kind of game we wanted to make.
We decided that we wanted to create a social racing game that rewards mechanical skill and quick strategic thinking.

Endless Level Generation

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Though the game is no longer being worked on, Ball Bash was my first large-scale game project with a dedicated (though small) team, and I wanted it to be the best it could be.As such, I ended up wearing many hats during its development outside of gameplay design, which was my specialty at the time. I designed, illustrated, implemented and animated all of the game's UI, created the logo and all branding assets (Steam page stuff) as well as trailers,


But if no finish line, how win?

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Game Engine Used:


Tools Used:

Perforce, Jira, Blueprints, Niagara, Reaper (Sound)


Team Size:

idk


My Main Responsibilities:

Technical/Systems Designer, Team Lead, Sound, VFX