Solo Developer (Design, Code, Art)
A retro-styled 3D platformer inspired by Mario 64 and Banjo-Kazooie.
Team Lead, Technical Design, Sound
Wake up in an alien research facility with telekinetic powers. Escape.
Text

Game Engine Used:

Tools Used:
Unity, Rider, Blender, Probuilder, Photoshop, FL Studio
Team Size:
1 (Solo Project)
My Main Responsibilities:
Programming, Game Design, 3D Art
Yeah
Yeah
Game Engine Used:

Tools Used:
Jira, Plastic SCM, Google Docs, Figma, Photoshop
Team Size:
6
My Main Responsibilities:
Game Designer, UI, Level Design

For this game project, I was originally approached in 2022 by a friend with a very rough concept he had literally dreamt up the night prior; "a game about balls rolling down a slope with special abilities". It was up to me to take this brief and figure out actual game mechanics that we could create a game around.
The first thing I did for the project was to try and establish some concrete design goals together with the project lead, to get a solid idea for the kind of game we wanted to make.
We decided that we wanted to create a social racing game that rewards mechanical skill and quick strategic thinking.


Text
Though the game is no longer being worked on, Ball Bash was my first large-scale game project with a dedicated (though small) team, and I wanted it to be the best it could be.As such, I ended up wearing many hats during its development outside of gameplay design, which was my specialty at the time. I designed, illustrated, implemented and animated all of the game's UI, created the logo and all branding assets (Steam page stuff) as well as trailers,
Text
Game Engine Used:

Tools Used:
Perforce, Jira, Blueprints, Niagara, Reaper (Sound)
Team Size:
idk
My Main Responsibilities:
Technical/Systems Designer, Team Lead, Sound, VFX